Monday, March 1, 2010

Digital Figure Painting



AND... After a 7 year hiatus from "figure" painting I attended a figure drawing workshop at Jonathan Bickart's Sculpture Studio. I was going to bring charcoal and keep it super real and then I decided that if I'm going to use photoshop for a living I should us it for everything.

Materials/Settings
Adobe Photoshop CS4 with a Wacom Intuos 4 Tablet
Brushes: See brush swatch above. The tip has an irregular
shape (that I stole from someone) and the other important
element of it is that in the Brush Settings/Other Dynamics/Opacity Jitter that you set the Opactiy Jitter to "Pen Pressure" this give you a nice soft brush you can blend with.

Monday, February 15, 2010

Lifeguard Tower


After a 7 year hiatus, It's time to stretch the 'ol life painting legs. I'm including the brush settings as Painter is SO versatile and convoluted that it takes lots of finessing to get a brush to feel and blend properly. I used one brush for the whole painting changing only 2 things regularly, the brush size (which I have mapped to the wheel on the Intuos 4 tablet), but also, and less obviously, the brush "minimum" size. The reason is that you generally have pressure sensitivity mapped to size AND opacity. Increasing the brush "min" size allows you to momentarily paint with a big brush lightly. So the brush stays light but not thin. Great for things like layered fog and sky.

Materials/Settings:
Corel Painter 11 with a Wacom Intuos 4
File: 1280 x 720 pixels
Brush: Oil Pastels - Oil Pastel 20
Opacity: 45%
Grain: 21%
Resat: 30%
Bleed: 48%
Jitter: 0

Tuesday, January 26, 2010


A Naughty Dog group show at the Gnomon Gallery

Opening Reception
SATURDAY, MARCH 6th 7-11pm
1015 N. Cahuenga Blvd. Hollwood, CA, 90038

(Everything bug related is mine:)

Friday, October 9, 2009

Uncharted 2 October 13th!


After two long years and a brutal home stretch, Uncharted 2 finally hits shelves this Tuesday. We knew it was fun and we knew it looked good, but it's always a surprise to see how all the pieces come together. Hats off to everyone at Naughty Dog because it really was the staggering collective talent that made this game happen.